bada Developer Challenge 2010 Grand Prize winners :
Mooncoder (Szymon Ulatowski & Maciej Komosinski)
Application Name: Little Sailor
Developer Profile
The first prize of the Samsung Electronics’ bada Developer Challenge 2010 was awarded to ‘Mooncoder’, a Polish developer team that submitted the Little Sailor application. A total of 2077 teams from 54 countries fiercely competed in this bada Developer Challenge which was held from May 2010 to December 2010. Mooncoder (Szymon Ulatowski and Maciej Komosinski) was awarded the first prize of US $30,000. Szymon Ulatowski is an independent developer developing and supplying games through www.toyspring.com and he was in charge of the graphics coding, 3D models and GUI designs for Little Sailor. Maciej Komosinski, an associate professor of
Developer Interview Q&A
Q: Introduce the application and main
characteristics entered in the bada Developer Challenge.
Little Sailor is both a simulation game and an
educational application. While the art of sailing is not easy, Little Sailor
allows players to learn the basics of sailing in a visually attractive way.
Being a full 3D simulator, it does not compromise the complexity and beauty of
sailing, yet the game is designed specifically for a mobile device.
Q: What was the motive behind the development of
this bada application? / Are there any special reasons why you chose the
Samsung bada platform?
A: “Little Sailor” has a long history. One
summer, long time ago we went sailing. This was our first contact with a
sailboat and the art of sailing. We liked it a lot! We enjoyed the speed, the
power of the wind and even capsizing. Inspired by this event, one of us
(Maciej) started developing a sailing game for the PalmOS platform (which was
pretty popular at that time). The game was fun to play, especially for people
who had sailed in a real boat before, but its 2D visualization was extremely
simple because of the technical limitations. It required a lot of imagination to
feel like sailing. Then, Maciej learned about the Samsung bada Developer
Challenge and realized that Samsung Wave would be a wonderful platform for this
game. Samsung Wave offered much greater potential than the old devices, so the
game could look more beautiful, like a real sailboat racing in a photorealistic
environment. A powerful Wave processor would be capable of performing the
complex simulation of water waves in real time.
Moreover, the meaning of “bada” and a lot of
bada artwork refers to water, boats and sailing (“Make waves with bada!”). This
just calls for a game like “Little Sailor,” doesn't it? We do make waves with
bada! :-)
Q: Through
what means did you learn about and participate in the bada Developer Challenge?
A: Both Maciej and one of his outstanding
students, Marcin Nowak, were interested in mobile programming. Marcin was very
keen on graphics and game development, and after graduating from Poznan
University of Technology, he started developing for Samsung bada devices, which
he liked a lot. When we learned about the competition, we decided that it would
be a great opportunity to become one of the first developers in the new market,
and have a chance for the award. And then it started!
Q: Are the bada platform’s graphics-related
functions adequate for developing games that use 3D graphics?
A: bada support of the current OpenGL ES is
adequate for our application. Combined with the superb AMOLED screen, the final
result is beautiful.
Q: What do you think is the greatest point of distinction between bada and other platforms?
A: bada has a nice, well-designed API that is
maturing quickly, and C++ is a good choice for native apps. bada is young but
powerful, and easy to start for newbies. It has great potential of becoming
popular among users, and liked by developers.
For more info about bada check developer.bada.com
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